Teaching Art History with Interactive Three-Dimensional Computer Graphics

Using the computer screen to show art objects in a spatial environment that retains the three-dimensional context and relative scale, a research project at Princeton University has produced interactive computer graphics software for use on-line in the classroom. With this program, the spectator can navigate through scanned, full-color images and other information, verbal and visual, thereby gaining access to visual information that is closer to perceptions of reality than those offered by slides and photographs.

The Piero Project

Piero della Francesca's Legend of the True Cross, painted between 1452 and 1466, in the church of San Francesco in Arezzo, Italy, has been used in preparing an experimental pilot project. All the images of the fresco cycle have been scanned from 8"x10" color transparencies or 2"x2" color slides, then texture mapped into the computer at a level of resolution that functions for close study, distant viewing, and above all, during real-time movement.

Interactive movement is accomplished with the mouse or the space-ball, as well as in chained navigational paths in preconceived order. As a result, this monumental work of art is now visible as a totality; it can be studied, observed, and analyzed in a more complete manner than ever before.

Tools

The Piero Project custom software runs on Silicon Graphics IRIS workstation with texture mapping capability. The program and data for the Arezzo Cycle occupy approximately 220 megabytes of disk space and use 48 megabytes of RAM memory. The mouse is used to produce two-dimensional movement over the surface of the space; the Space Ball is used to drive movement through three-dimensional space. The software consists of a series of extensions to the "Iris Inventor" 3D toolkit and is written in C++. The simulation of three-dimensional architecture was created using AutoCad. Slides and photographs were scanned with the Nikon LS-351 AF slide scanner and Howtek Scanmaster 300 dpi flatbed scanner. A database of digitized visual material provides images for comparisons. Joined to these images, a relational database provides verbal information, identifying the images and placing them in their historical, religious, and social ambient.

Classroom Use

This collection of material will be used in an experimental seminar, to be offered to Princeton University art history students (undergraduate and graduate). It will combine discussion of the career of Piero della Francesca (c.1413-1492) and instruction in the use of the interactive computer graphics technology (scanning, digitization, real-time movement, visual and verbal database materials). The seminar will be team-taught by Prof. Marilyn Aronberg Lavin (art historian) and Kirk D. Alexander (manager, Interactive Computer Graphics Laboratory.) They will be joined by members of the faculty of Princeton and other nearby institutions. The substance of study will combine materials of a normal academic course with the format of the new electronic facilities.

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For more information please contact
Kirk Alexander (kirk@princeton.edu) or
Marilyn Aronberg Lavin (malavin@princeton.edu)
E-430 Engineering Quadrangle
Princeton University
Princeton, N.J. 08544-5263
URL:http://etcweb1.princeton.edu/Piero